These sections definitely mix up gameplay and make for a different experience, but not all of them are A+. Each boss fight offers a different challenge, such as screaming through a city street on a motorbike while being pursued by the mob, or being confronted by a bounty hunter dressed as Santa piloting a futuristic jet. Speaking of keeping things fresh, at the end of each area (in which there are five of in total) you are confronted by a boss. I never once found myself getting bored with the gameplay loop as new elements were constantly being added to keep things fresh and to keep me on my toes. From heavily armoured ‘pro gamers’ that run at you with swords, to trained hitmen with sniper rifles that can kill you in one shot, you need to be changing your approach to combat on the fly if you want to continue. Of course with new weapons comes new and harder enemies to use them on. The game constantly offers you new weapons, from an incredibly satisfying shotgun, to a long distance sniper rifle– your arsenal is constantly growing and you never grow tired of the weapons you have. Not long after gaining this ability you are gifted with automatic sub-machine guns to further amplify your damage output. #My friend pedro crazy games free#By holding in the left bumper you can hard-target one enemy with one weapon and free aim with the other, allowing you to shoot at two targets simultaneously. Balancing movement and shooting takes a while to get used to, however once you get your head around it you will be sprinting through the environment like a free-running boss, blasting through every guard in your way.Īs you progress you will acquire a second pistol and with it a new more time-efficient way to dispatch your foes. A small amount of aim assist makes sure that you aren’t spraying bullets everywhere, but it isn’t intrusive enough to rob the game of challenge. Effective and gratifying, shooting is as simple as aiming with the right stick and pulling the trigger. Of course movement is only half of the equation, you can’t exactly kill your enemies with sick demonstrations of acrobatics can you? Gunplay is the other main crux of gameplay. Movement is fluid and satisfying, making you feel like a parkour god as each jump, flip and roll has the correct weight to it making sure you always feel completely in control of your actions. You will need to use both of these in conjunction with each other in order to progress without being riddled with bullets. You are gifted with two main skills to aid your escape: A dodge that sees you spin your body to avoid incoming fire, and the ability to slow down time, giving you some breathing room to choose your movement and shots. Now you may only have a pistol and a banana by your side, but what you are able to do with them makes up for your lack of armament. Once you acquire a pistol from a guard willing to help (you kill him and take it), things kick off quickly. Anyway, Pedro informs you that you are in the butchery owned by a notorious mob boss that uses the place as a ‘waste management facility’ and from here it is time to get to work. Yep, this is where we are starting so buckle up, it doesn’t steer towards normality from here at all. Don’t fret, you have a floating, sentient banana (the eponymous Pedro) as a companion to guide you on your way. It is also how you are introduced to the unnamed protagonist of the game. Waking up in a butchery freezer, masked and with no recollection of who you are and how you got there is one way of knowing that you had a big night.
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